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Friday, July 26, 2013

Robin Hood never advances, Sheriff of Nottingham hits level 20.

This is the standard adventuring ideal, right?

So, let's say you play a lawful/good type who routinely returns the cash orcs steal from caravans, kings, whoever. Isn't this person, in essence 'spending' the money with their choice to return it to some random, previous miser, as opposed to exchanging it to a new, different, miser?

Why shouldn't they get XP for returned loot, if that's their standard way of doing things 'right'? Imagine you give back Wave, Whelm or Blackrazor (if you don't know what I'm talking about, it's a good thing you can't see my eyeroll) to the previous owners, without threats or pursued collectors? If that's how you roll, you could get the experience of returning the item. Well, i'd give it to you.

What would a post like this be without a likely ignored suggestion for how to fix the problem?
 rule variant idea: the GM attributes a general party alignment.  If the party is neutral, don't bother. Otherwise, multiply rewards by one of three general options based on the party actions: .75 (opposite), 1(neutral purposes) or 1.25(with alignment).

Counter-argument: that would totally eff my campaign's own moral compass, Gary sez, I won't even dignify this with a reply, etc.. Yeah, yeah, I hear that. To this I say:

Thursday, June 6, 2013

Lotsa projects, little to share.

Taking a game programming class in Python on Coursera. Seriously awesome. Already signed up for a follow-up class on program design. I may also sign up for udacity's intro to Computer Science, since that is in Python as well. My own stint as a Computer Science major started and ended about 10 years ago. I remember it being somewhere in the middle of a data structures course all taught with  blackboard and chalk and one semester of Calculus.

My new idea is to really busy myself out on programming as much as I can, so drawing projects are falling a bit by the wayside.

Picture-wise, nothing I can share. I should be working on a game design for a friend, and I recently did a pin-up for someone and another character picture for something that may see print.

Saturday, March 16, 2013

Character sketch: Helminth "Hamhock" Hammerhand the Horrible

So, since moving, this is the second gaming group I tried. I enjoyed the game and group immensely.

First of all, it is Hackmaster, a system I've been dying to try for years. Second, the group, while a few years younger than me, is tight and fun to listen to. The only drawback is that the town the game is located in is practically labyrinthine, so I had to pull over and consult my phone for new directions as I found myself often in wrong lanes and turning when I didn't want. I think I'll get it right the second (or third or fourth) time and then it will be a non-issue.

The character was an existing guy who I got to re-name, and he had some residual XP. If he makes it out alive, I'll be second level. That's supposed to be a warhammer in his hands, which he put to good use on a couple of orcs. Fun times! 

Thursday, December 20, 2012

Creative Activity

I always hear how creative activities are supposed to feel fulfilling and enriching, but me, I get ornery about everything else I have to do with my day. When I'm in a creative mode, it's like there's not enough space in my head to be able to handle both real life and whatever stuff I may be trying to make. So frustrating. I think I was made for a simpler life, and cut from simpler stuff. Opinions? What about you?

Wednesday, December 5, 2012

Character sketch

It has been a long, long time since I've posted. But, I'm playing in a game even if I'm a bit bummed by my lack of production.

So, here's my 1st level cleric, Tigerface. He's a Thamsheen and descended from a minor noble family who tortured and tattoed him before disowning him, all for just bein' a good, lawful cleric.

The game is on G+, check it out. Just be aware that my character will probably be dead before you get there, so don't feel too bad if you didn't get your chance to backstab him yourself!

Sunday, March 11, 2012

Back cover: revisited

revision 4?
James Nostack suggested some changes since he had some trouble guessing what certain things are. Not that I really know what these female warriors are doing either, but they're doing something, right?

Saturday, March 10, 2012

Back cover?

back cover
To contrast the mood with the front cover, and the all boys club on the front, I decided to show a different view on the back cover.

Something really wrong/bad here I should know about?